Last Shout - Posted by: King Donut - Monday, 30 August 2010 02:34
That is one great tutorial! Thanks!

Getting more models

Discuss anything to do with making maps for nFusion type games,
and any problems. With links to any help pages.

Re: Getting more models

Postby GI » Wed Jul 28, 2010 2:10 pm

Press M to bring up the Material Editor and press the small square button on the right of the Diffuse section.
This will bring up the Material/Map Browser.
Double click on Bitmap and browse to the folder where the sink was placed by Xmodel and choose your texture.
furniture_frenchsink8.jpg
furniture_frenchsink8.jpg (95.78 KiB) Viewed 176 times

A preview window will show the tecture. Click on open.
furniture_frenchsink9.jpg
furniture_frenchsink9.jpg (72.56 KiB) Viewed 174 times

Click on Assign material to selection and then on The blue and white chequered square to show the texture on the object
furniture_frenchsink10.jpg
furniture_frenchsink10.jpg (89.41 KiB) Viewed 176 times
Last edited by GI on Wed Jul 28, 2010 4:03 pm, edited 1 time in total.
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Re: Getting more models

Postby GI » Wed Jul 28, 2010 2:15 pm

The sink is perfect in game but bullets still go through it
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thesink.jpg
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Re: Getting more models

Postby King Donut » Wed Jul 28, 2010 4:45 pm

Thanks for the information and pictures, I find this very helpful.

**Update**

I followed the instructions and redid the tractor (1-piece prop). I turned out well but I am still trying to figure out how to convert the original DDS file in Photoshop. I have the DDS plugin but there are so many damn settings. :lol:

The DDS files can be a pain in the neck. When we did the BGH and GSH conversions for LOSV, Reini gave me a screenshot of the settings he used in Photoshop to convert the TGA tiles to DDS. Until he did that I had no clue and my settings would cause you to fall through the tiles when you entered the game. :lol: Perhaps Reini's settings will work for me if I can find them. Otherwise I may have to go Paintshop and get up to speed from you on that.

For now I took truck.dds from TW and renamed it tractor_c.dds. As expected it shows up all messed-up on the tractor but at least the texture is visible. Bullets do not go through it.

I think the bullets problem you are seeing is due to the DDS file, another possibility is that I exported the 3DS to Kuma and earlier Z3D. I figured the DD1 objects loaded fine in EWV so making the new objects Kuma and earlier is not a problem.
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tractor.jpg
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Re: Getting more models

Postby King Donut » Wed Jul 28, 2010 6:27 pm

Okay I was wrong about the software Reini used for converting TGA files over to DDS. It was done using DDS Converter v21. I edited this post because it is not very relevant to this thread and may cause confusion.
Last edited by King Donut on Thu Jul 29, 2010 6:30 pm, edited 1 time in total.
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Re: Getting more models

Postby King Donut » Thu Jul 29, 2010 6:28 pm

I stumbled around some more and figured out how to resave the DDS files to make them show up in the game.

This is in Photoshop with the DDS plugin. Do Save As, say yes to keep mipmapping, save it as DDS but the only thing to change is make sure you check DXT5 and do not change any other settings. Default in Photoshop was DXT3 (as far as I can tell). Here is an in-game picture of the tractor prop with AMBONLY and NOCOLLISIONALPHA properties. As far as I can tell the bullets do not go through.
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Tractor.zip
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tractor2.jpg
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Re: Getting more models

Postby GI » Fri Jul 30, 2010 9:14 am

I downloaded the tractor and it seems to be perfect, and bullets show hits on it so whatever you did is the correct way to import the model :D
Can you take me through the process you took and what dds plugin do you have for photoshop as i have the nvidia one and it shows a different screen to yours ?
I saved the sink dds in photoshop with my plugin but bullets still go through the sink, unless i am taking the wrong route through the programs to import it.
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tractor-0k.jpg
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Re: Getting more models

Postby GI » Fri Jul 30, 2010 2:27 pm

I did what you described and came up with the civilian car :D and it is solid as well as taking hits from bullets.
We now have 2 great objects I am keeping the finished ones in a seperate folder.
Could mean a new mod if we get enough of them :lol:
civcar_color.jpg
civcar_color.jpg (21.46 KiB) Viewed 146 times
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civilian_car0.zip
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Re: Getting more models

Postby GI » Fri Jul 30, 2010 3:44 pm

I have imported the traincar_flat and saved the dds file only to see that it turned out to be almost ransparent and i could walk through it. So i took the original dds again and opened it in paintshop, saved it as tga and opened that in turn with XnView and saved it. This recompresses it so that the game will accept it. This time the traincar turned out perfect and takes bullet holes :D so we probably have 2 different types of dds in there to cope with. Another problem solved :cool:
traincar.jpg
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train_car01_color.zip
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Re: Getting more models

Postby King Donut » Fri Jul 30, 2010 4:40 pm

Excellent :D Check your PMs, there is one still sitting in there. :P

I was looking at the train stuff, too, and there are wheel pieces in there that can be placed under the traincars.

Let me do the bridges if you don't mind.

I will be checking out Paintshop, but I went with Photoshop yesterday because that is what I have used for years, not sure what the differences are in the 2 programs.

I followed your export/import directions that were posted a couple days ago, the only difference I know is that I used Photoshop instead of Paintshop. I attached a copy of the DDS plugin for Photoshop.
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Dds-plugin.zip
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Re: Getting more models

Postby GI » Fri Jul 30, 2010 8:33 pm

So far so good. Carry on with the bridges. I keep checking to see what that one is in my inbox but i seem to have read them all and yet there is still one there. I will try to figure it out.

If you get the transparent look get the dds before saving it and convert it to tga then save with XnView. Not forgetting to change the dds to tga in the z3d as well :)

I have a set of 16 cd's with textures for 3ds max. I will upload to The Downloads one at a time. We may need some of them later for making houses.
The more i find out about 3ds max the easier it looks but so many tools and commands :shock:
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