Last Shout - Posted by: GI - Friday, 23 July 2010 19:47
Progress at last importing new models
processexplorer
Quote:
Run this utility from microsoft to see all processes running on your machine. Handy for tracking down virus programs.
In Downloads Mapping Tools
processexplorer.zip
 
3dsmaxtut
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A simple basic 10 page 3ds max tutorial down on the left.
Below this now is another tutorial on uvw editing using a sample house which is downloaded in the tutorial.
 
dd2-walkthrough
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A walkthrough for DD2, by Lord Vic from 2004. It explains almost everything about the game taking you through every level and all equipment, weapons etc'. In Downloads Deadly Dozen 2 Maps. GI
 
EWMC
Elite Wariors - Modern Combat. by AndyC on July 15, 2008, 5:57 pm
http://www.bassface3d.com/uploads/moderncombat/newbuild/elite_warriors.rar http://www.fileplanet.com/hosteddl.aspx?/hst/m/a/malcolmb/downloads/Elite_Warriors .rar
Here it is. Install and play.
This build is based on EWV patched to 1.03 using the 1.00 .exe.
The build has nWorld already in it also.
You can download it from the above links.
***NOTES*** MP and vehicles - They do work to an extent.
In coop(or any game mode), the host must enter the vehicle first and the client ,br> second. When exiting the vehicles, the client must exit before the host or the game will drop the client and randomely crash the host.
There is no campaign mode so don't try to play it.
The tutorials however do work so please play those.( we worked very hard on them...)
nWorld and WPGen - When mapping with these new objects, especially the structures, try to use as many of the LOD versions as possible(just trust us on this one guys...)
WPGen is hit-or-miss with the new objects.
It may or may not map them properly....it differs from map to map...not sure why but keep this in mind when placing NPCs.
One tip is to place a wall you are not using in the map around the buildings in the hope that waypoints won't go right under your buildings, then load your map and delete the wall.
****IN FINAL**** During this project, Bass and I have had several lengthy discussions on what is next and we both have agreed that with this mod, we have taken the nFusion engine to it's absolute limits
There's nothing more to be done with it.
We have introduced all new models, sounds, weapons, objects, textures, tiles, menus and just about everything else.
With this being said, we both have other projects that we are now going to be pursuing. We will both still check in from time to time to moderate and do the admin things but as far as nFusion-based mods and maps go, we are hanging it up.
We will be turning our attention to home and family now(they 'say' they miss us...we'll see...) We are however, looking into other games that we can get involved with.
I personally will return to the NovaLogic Delta Force and JO:E games for which I have done several maps and mods as well as modding and mapping for BF2 and BF1942.
So, from Bass and myself, thanks for your patience and we hope you all enjoy.
See you guys on the flip.
Bass n' Andy
 
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